Need for Speed 3 Hot Pursuit: Not only is the latest Need for Speed miles ahead of the last NFS game, but it approaches (and dare I say surpasses?), the best of the consoles in terms of sheer fun and speed.
I
don't usually play racing games on the PC. Either they're pale imitations of
the arcade and console racers, or they're boring 50-lap simulations. I mean,
why play Need for Speed II and Test Drive 4 on the PC when I can play Super GT
in the arcade and Gran Turismo on the PlayStation? For ages, I told friends
that the PC had nothing on the arcade, even venerable classics like Daytona and
Sega Rally. Well, I think I'm going to be eating crow for the next few weeks...
and loving it. Not only is the latest Need for Speed miles ahead of the last
NFS game, but it approaches (and dare I say surpasses?), the best of the
consoles in terms of sheer fun and speed.
Need
for Speed III is a great game. It has an exhilarating sense of speed, clean and
beautiful graphics, polished production values, and trackloads of unadulterated
fun. In many ways, Need for Speed III has that same addictive quality I found
in Quake II, Starcraft, and Heroes of Might and Magic. That's pretty celebrated
company, but I don't think it's an unfounded categorization. Need for Speed III
has that same "just one more turn or just one more deathmatch"
quality that the other games have. And just like in those games, the action in
Need for Speed III is so engrossing and rewarding that the next time you come
up for air, you'll find that two hours have whizzed by.
While
Need for Speed III shares an addictive quality with those games, it has
something of its own: pure speed. This game is fast and fun. The frame rate is
fast and incredibly clean. I've played my fair share of PC and console racers
where the pop-up was horrible, as cliffs and buildings would suddenly appear
out of thin air, many seconds after you should have seen them on the horizon.
Whether it's the smart track design or the beautiful engine, the bottom line is
that I only saw one or two instances of minor pop-up. And multiplayer is as
fast and fun as the single-player experience. The sound of your revving engine
and the fast frame rate both combined to create the illusion of breakneck
speeds, although the replays didn't look quite as fast I would have liked.
Aside
from the speed and addictive quality, Need for Speed III has the requisite list
of features that marketers like to put on boxes, journalists like to list, and
consumers always look for. There are many cars, with subtle differences, and
the ability to tweak more than a few car qualities, such as steering speed,
aerodynamics, and suspension. And, surprisingly, the tweaks will affect your
car noticeably.
In
classic Need for Speed fashion, there are more than a dozen supercars to race,
including several bonus cars that open up with sustained excellent race results
or cheat codes. The range of cars is a fascinating gallery of every car
enthusiast's dream vehicles: Corvettes, Ferraris, Lamborghinis, Porsches,
Jaguars, Mercedes, and an Italdesign prototype car. There are also roughly ten
tracks, including the bonus track, encompassing several different environments
and difficulty levels. You'll race through a canyon, snowy mountain caps, urban
utopia, and forests. You can race during nighttime and in rain to add further
to the track variety. Visibility takes a huge hit in either condition, making
races on the harder courses incredibly treacherous. Unfortunately, I didn't
experience any noticeable difference in driving under rain; the road didn't
appear any slicker and handling was pretty much consistent with perfect weapon.
If there was a difference, it was too subtle for me to notice
.
The
single-player game modes include a single race, knockoff (where you eliminate
the last place of each race), tournament (where you race through the entire
circuit for points), and hot pursuit. Hot pursuit is EA's answer to all the
critics who lamented the loss of the cops in Need for Speed II. You aren't only
trying to outrace an opponent, but also escape the pursuing cops. Three
tickets, and you're out. Or alternatively, you can play the cop in pursuit. The
radio chatter alerting you to the cops' presence and their strategies (pursuit
or roadblock) are nice touches.
The
graphics in the game are pretty amazing. The reflection on the cars is
outstanding, as is the rain, and the leaves and dust that follow in your wake.
The lighting is especially impressive during the night and rain races. Best of
all, everything, including the up to seven competitors, animating background
objects, and your rearview mirror, can be packed on screen with barely a hint
of a performance hit (OK, sometimes, it will slow down slightly, but not by
much). The production values on the track briefings and the car gallery are
also first-rate.
There
are a few problems. For one, the dashboard doesn't light up at night, and there
are no windshield wipers at your disposal during rain. It's disappointing that
there's no damage to your cars. I understand that none of the car companies
want to see their poor little vehicles hurt in this game, but what's the excuse
for not being able to dent the nonsupercars you crash into? And unlike in the
latest Sega arcade racers, the cars in Need for Speed III, while maintaining an
effective illusion of high-speed driving, sometimes appear too much like they
are gliding on the road rather than actually driving and hugging the road. And
why not just open all the regular cars (not the bonus cars) in hot pursuit,
knockoff, and tournament mode? Still, it's a testament to the game's addictive
fun factor that when I was racing, none of these shortcomings ever bothered me.
While the arcades still have the edge in racing games, Need for Speed III goes
a long way toward giving PC gamers a real taste of exhilarating arcade speed
and action.
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I really regret missing the Kick starter for this game. Any chance the late-comers can support the game? Action Games
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